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Fluent Design System

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Last week Microsoft announced a number of new features for the next Windows update and in time I will get to them; but right now I want to the public reveal of Project Neon.

Fluent Design System

Starting with the Fall Creator’s Update Microsoft will be shifting Windows away from the flat, minimalist world of Metro to the third dimension known as the Fluent Design System (FDS).

Fluent Design is an expansion on some of the ideas Microsoft started playing with in Metro, but it is also is the opposite of it. FDS caries on the ideas of the use of colors and for apps to be digitally native, but it’s not the strongly flat thing Metro was. FDS is also not as stringent as the guidelines for Metro was. FDS still draws inspiration from the same sources as Metro did but the world FDS is built for is far different.

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Designed for the Surface and Mixed Reality

One of the interesting things I learned about Fluent Design is it was partly designed around the fact Microsoft makes hardware. The obvious one was HoloLens, Microsoft’s augmented reality headset. FDS takes clear inspiration from the device with a focus on depth and materials and scale. But I think one of the other sources is the Surface.

Put bluntly Fluent Design is about creating appealing software and experiences that will make Windows devices desirable. The Surface team has been pushing the hardware envelope but the software has largely languished. FDS potentially fixes that.

Right now FDS will not be a one and done affair, but instead release as a series of waves. Wave 1 is already out with a number of applications using aspects in their apps.

So this is the end of part one. I’m going to post up a series of various images showing the future of Fluent Design soon.